The Business of Fortnite

What do you get when you mix gaming, culture, and a $40 billion business model? Fortnite. The free-to-play shooter has become one of the most powerful platforms in entertainment with over 650 million players, a booming creator economy, and in-game events that rival the Super Bowl. This week, we’re breaking down how Fortnite turned microtransactions into a media empire and why it might be the most important tech company nobody talks about that way.

This week in pop culture & business

The Nintendo Switch 2 is the fastest selling console of all time

The Nintendo Switch 2 has officially launched and is already breaking records, becoming the fastest-selling console in the company’s history. In its first week, it outpaced the original Switch’s launch numbers thanks to strong demand, improved hardware, and exclusive titles like Mario Kart World. The early success cements Nintendo’s continued dominance in the gaming market and signals a strong shift to handheld gaming.

The Hollywood Reporter unveils Top Marketers of 2025 list at Cannes Lions

The Hollywood Reporter’s Top Marketers of 2025 list highlights industry leaders who are redefining brand engagement through cultural fluency, innovation, and bold storytelling. Executives from companies like Verizon, Chipotle, and HBO were recognized for viral campaigns, immersive experiences, and strategic use of platforms like AI and social media. From Chipotle’s lip mask stunt to HBO’s buzzworthy White Lotus activations, this year’s honorees show how modern marketing thrives at the intersection of creativity, tech, and pop culture.

Tubi partners with Kickstarter to highlight films backed by crowdfunding platform

Tubi, owned by Fox, is partnering with Kickstarter on a new initiative to amplify independent films through funding and exclusive distribution. Starting this fall, over 20 Kickstarter-backed movies, selected for their resonance with Tubi’s audience, will premiere exclusively on the ad-supported streaming platform for three months. Beyond streaming, Tubi plans to invest in the FilmStream Collective Fund, offering financial support to help complete post-production on select projects and pledging support directly to ten filmmakers. The initiative builds on Tubi’s Strategy to promote creator-led content alongside its licensed and original library, reinforcing the company’s commitment to launching emerging talent.

The Business of Fortnite

What started in 2017 as a quirky, free-to-play battle royale game has evolved into one of the most influential entertainment platforms of the decade. Fortnite, developed by Epic Games, is now not only a revenue juggernaut but also a blueprint for the future of interactive media, brand integration, and creator-led ecosystems.

In 2025, the numbers are staggering and the strategy is even more impressive.

$40 Billion and Counting

Fortnite has now surpassed $40 billion in lifetime revenue, with at least $3.5 billion generated in 2023 alone. That single title makes up nearly 80% of Epic Games’ total revenue in that year. In 2024, Epic’s financial rebound saw revenues rise to $5.7 billion, driven once again by Fortnite’s sustained popularity and ecosystem growth.

Despite being free to play, Fortnite’s entire business model is powered by microtransactions — battle passes, skins, emotes, and in-game cosmetics that players voluntarily buy. These digital goods are often tied to cultural moments, celebrity collabs, or seasonal events, creating a sense of urgency and exclusivity.

At its peak, the average user was spending over $100 annually on Fortnite. An astronomical number for a game with no upfront cost.

Massive Global Audience

Today, Fortnite boasts over 650 million registered players, with more than 110 million monthly active users and 2.16 million daily players. When Epic launches in-game events, like concerts, live finales, or crossover chapters, engagement skyrockets.

For example, 2024’s “Remix: The Finale” pulled in over 14 million concurrent players.

And Fortnite is just as much a streaming phenomenon as it is a gaming one. It consistently racks up 13 million+ hours watched weekly on platforms like Twitch and YouTube, with tens of thousands of concurrent viewers tuning in at any given moment.

The Creator Economy: Fortnite’s Second Engine

Fortnite isn’t just a game anymore. It’s a full-on platform.

Thanks to Fortnite Creative and Unreal Editor for Fortnite (UEFN), players can now build their own experiences from mini-games to full-on interactive worlds. Epic rewards creators through its engagement-based payout model, which paid out $320 million in 2024 alone.

Here’s what that looked like:

  • 4% of creators earned $20,000+

  • 40 creators became millionaires

  • The top 100 creators earned 71% of all payout volume

This model has transformed Fortnite into a thriving economy for independent developers. One where making a hit game inside Fortnite can yield seven-figure returns.

A Strategic Platform, Not Just a Game

What makes Fortnite unique isn’t just its user base, it’s how Epic has positioned it within a broader vertical stack.

  • Game: A living, breathing cultural sandbox

  • Engine: Powered by Unreal Engine, which is now used by thousands of studios globally

  • Store: Epic Games Store, now with improved revenue splits (100% to developers on the first $1 million per title)

This vertically integrated ecosystem turns Fortnite into more than just a product. It’s a gateway into Epic’s larger platform strategy.

In 2025, Epic also regained mobile ground by reintroducing Fortnite to Apple devices in Europe through new digital distribution rules. It’s a win that could reshape app store dynamics industry-wide.

The Future of Fortnite

As gaming becomes more intertwined with music, fashion, entertainment, and commerce, Fortnite is already years ahead. With its live concerts, Marvel and Star Wars collabs, co-branded cosmetics, and creator payouts, it represents a new model for digital-first storytelling and economic participation.

At a time when other franchises are chasing the “metaverse” ideal, Fortnite boldly is the metaverse — not in theory, but in practice. It monetizes time, culture, creativity, and community more efficiently than almost any media company operating today.

Fortnite is no longer just a game. It’s a distribution channel. A cultural canvas. A billion-dollar business model that shows what happens when a platform bets on participation over passivity.

And in 2025, it’s still just getting started.

Curated Vibes

Song of the week: “Another Hit” by Cruza & SAILORR
Apple Music
Spotify

Movie of the week: Materialists

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